
Projects
Click on the picture to see description
Redemptor Dreadnought
My current Project. A WIP Redemptor Dreadnought from Warhammer 40k universe
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A sligthly dead space marine in an adamantium giant fighting coffin who urge to purge the xeno, the heretic and whatever fool enough to face him.
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made with 3DS Max, Unity 3D and Substance designer.
Warlord Titan
A Warlord Titan from the webStore Forge World.
With it's big weapons which can wipe an entire city, you can deal with planets who "think differently" in a matter of seconds and stamp everything until it remains only ashes and ruins. With it's 70m high and 35m long weapons size matters in the end.
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I'm currently working on the model texturing and rigging.
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made with 3DS Max, Unity 3D and Substance designer.
Sector Imperialis
Some Environnement assets I'm working on. Inspired by the new buildings kit from Games Workshop. Maybe for a future Titanic combat project...
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made with 3DS Max, Unity 3D and Substance designer.
Ascalon - space shooter
Land Raider
A Land Raider from Warhammer 40.000 universe.
Also an attempt to re-learn how to make small scripts to animate the turrets and shoot at everything because Heresy is coming.
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made with 3DS Max, Unity 3D and Substance designer.
Last school project. Ascalon is a 3D space shooter on arcade machine.
In this project I designed all the artificials assets such as the main ship, the modular enemies, the boss and all the space station where you have to find your way.
You have to avoid enemies's fire, asteroids and tons of obstacles to escape from your pursuers.
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Made with 3DS Max, Unity 3D, Substance designer and tears.
Teenage Mutant Ninja Turtles's lair

A short project over the 90's TMNT movies for learning how to use Unreal Engine. In this virtual tour you can discover our vision of the turtles'lair and see how they spend their time. In this project I designed and realised the sewer environnement, lot of assets, the level design, some blueprints and a part of the scene lighting.
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credits to Alexis Deschamps for the turtle model.
made with 3DS Max, Unreal Engine and Substance designer.
Deckartes - Hero on blister
Deckartes is a short game we made for a national game contest by team.
As the Barbarian aka Rene Decartes, armed with the almighty Gods's cards folder, you have to fight 2D skeletons, jelly monsters, goblins and other minotaurs throught 3D dungeons. I designed and realised all 3D assets and levels.
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We won the contest's third price and a bunch of carambar for the joke.
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thanks to ALex Carmona, Arnaud Molle and Evariste Perreau for this madness.
made with 3DS Max and Shiva webEdition.
Other projects
Some of my previous projects, made at school.
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Mysterious Tower, video cardboard game and tower defense full of sand.